ControllerColliderHit, two objects, takes wrong one
I'm using this code to detect the collision between my player and "Cloud" gameObject. Funnily enough this code: function OnControllerColliderHit(hit : ControllerColliderHit) { if...
View ArticleChild GUI controls to character controller
Hi, I have a character controller that happily walks around the scene controlled by two GUI joystick and some buttons, I was going to make the character controller a prefab so what I did was to drop...
View ArticleHow to selectively ignore CharacterCollider physics response but retain other...
**Example solution** The only solution I've come up with comes as 2 parts: 1. split floor into another layer that the CharacterCollider interacts with and 2. add an extra kinematic Collider around my...
View ArticleTweening the walk of a NPC with charactercollider
This is actually the first time I've tried to make a character that isn't playable walk from point to point - sequentially. There is a mesh-stair step that is killing this character controller though....
View ArticleControllerColliderHit, two objects, takes wrong one
I'm using this code to detect the collision between my player and "Cloud" gameObject. Funnily enough this code: function OnControllerColliderHit(hit : ControllerColliderHit) { if...
View ArticleChild GUI controls to character controller
Hi, I have a character controller that happily walks around the scene controlled by two GUI joystick and some buttons, I was going to make the character controller a prefab so what I did was to drop...
View ArticleHow to selectively ignore CharacterCollider physics response but retain other...
**Example solution** The only solution I've come up with comes as 2 parts: 1. split floor into another layer that the CharacterCollider interacts with and 2. add an extra kinematic Collider around my...
View ArticleTweening the walk of a NPC with charactercollider
This is actually the first time I've tried to make a character that isn't playable walk from point to point - sequentially. There is a mesh-stair step that is killing this character controller though....
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